Introduction to computer graphics with OpenGL ES:

Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-ti...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Han, JungHyun 1963- (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Boca Raton, London, New York CRC Press / Taylor & Francis Group 2018
Schriftenreihe:Computer science & engineering
Schlagworte:
Zusammenfassung:Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value...
Beschreibung:Includes bibliographical references and index
Beschreibung:XII, 321 Seiten Illustrationen
ISBN:9781498748926

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand!