Introduction to computer graphics with OpenGL ES:
Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-ti...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, London, New York
CRC Press / Taylor & Francis Group
2018
|
Schriftenreihe: | Computer science & engineering
|
Schlagworte: | |
Zusammenfassung: | Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value... |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XII, 321 Seiten Illustrationen |
ISBN: | 9781498748926 |
Internformat
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300 | |a XII, 321 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
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490 | 0 | |a Computer science & engineering | |
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630 | 0 | 4 | |a OpenGL. |
650 | 4 | |a Computer graphics | |
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Datensatz im Suchindex
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any_adam_object | |
author | Han, JungHyun 1963- |
author_GND | (DE-588)1011669005 |
author_facet | Han, JungHyun 1963- |
author_role | aut |
author_sort | Han, JungHyun 1963- |
author_variant | j h jh |
building | Verbundindex |
bvnumber | BV045415479 |
callnumber-first | T - Technology |
callnumber-label | T386 |
callnumber-raw | T386.O64 |
callnumber-search | T386.O64 |
callnumber-sort | T 3386 O64 |
callnumber-subject | T - General Technology |
classification_rvk | ST 321 |
ctrlnum | (OCoLC)1040265045 (DE-599)BVBBV045415479 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T08:17:31Z |
institution | BVB |
isbn | 9781498748926 |
language | English |
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physical | XII, 321 Seiten Illustrationen |
publishDate | 2018 |
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series2 | Computer science & engineering |
spelling | Han, JungHyun 1963- (DE-588)1011669005 aut Introduction to computer graphics with OpenGL ES JungHyun Han Boca Raton, London, New York CRC Press / Taylor & Francis Group 2018 XII, 321 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer science & engineering Includes bibliographical references and index Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value... OpenGL. Computer graphics |
spellingShingle | Han, JungHyun 1963- Introduction to computer graphics with OpenGL ES OpenGL. Computer graphics |
title | Introduction to computer graphics with OpenGL ES |
title_auth | Introduction to computer graphics with OpenGL ES |
title_exact_search | Introduction to computer graphics with OpenGL ES |
title_full | Introduction to computer graphics with OpenGL ES JungHyun Han |
title_fullStr | Introduction to computer graphics with OpenGL ES JungHyun Han |
title_full_unstemmed | Introduction to computer graphics with OpenGL ES JungHyun Han |
title_short | Introduction to computer graphics with OpenGL ES |
title_sort | introduction to computer graphics with opengl es |
topic | OpenGL. Computer graphics |
topic_facet | OpenGL. Computer graphics |
work_keys_str_mv | AT hanjunghyun introductiontocomputergraphicswithopengles |