Foundations of 3D computer graphics /:
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, MA :
MIT Press,
©2012.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. |
Beschreibung: | 1 online resource (273 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 267-270) and index. |
ISBN: | 9780262305747 0262305747 0262304813 9780262304818 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
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100 | 1 | |a Gortler, Steven J. |q (Steven Jacob), |d 1966- |1 https://id.oclc.org/worldcat/entity/E39PCjGMPPgbgmPTwQGC64HtDm |0 http://id.loc.gov/authorities/names/nr94038351 | |
245 | 1 | 0 | |a Foundations of 3D computer graphics / |c Steven J. Gortler. |
260 | |a Cambridge, MA : |b MIT Press, |c ©2012. | ||
300 | |a 1 online resource (273 pages) : |b illustrations | ||
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347 | |a data file | ||
504 | |a Includes bibliographical references (pages 267-270) and index. | ||
505 | 0 | 0 | |g 1. |t Introduction -- |g 2. |t Linear -- |g 3. |t Affine -- |g 4. |t Respect -- |g 5. |t Frames in graphics -- |g 6. |t Hello world 3D -- |g 7. |t Quaternions (a bit technical) -- |g 8. |t Balls, track and arc -- |g 9. |t Smooth interpolation -- |g 10. |t Projection -- |g 11. |t Depth -- |g 12. |t From vertex to pixel -- |g 13. |t Varying variables (tricky) -- |g 14. |t Materials -- |g 15. |t Texture mapping -- |g 16. |t Sampling -- |g 17. |t Reconstruction -- |g 18. |t Resampling -- |g 19. |t Color -- |g 20. |t What is ray tracing? -- |g 21. |t Light (technical) -- |g 22. |t Geometric modeling, basic intro -- |g 23. |t Animation, not even an introduction -- |g appendix A. |t Hello world 2D -- |g appendix B. |t Affine functions. |
588 | 0 | |a Print version record. | |
546 | |a English. | ||
520 | |a An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
758 | |i has work: |a Foundations of 3D computer graphics (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGr77GRBQC6vrCMwtjxKv3 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn831625622 |
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adam_text | |
any_adam_object | |
author | Gortler, Steven J. (Steven Jacob), 1966- |
author_GND | http://id.loc.gov/authorities/names/nr94038351 |
author_facet | Gortler, Steven J. (Steven Jacob), 1966- |
author_role | |
author_sort | Gortler, Steven J. 1966- |
author_variant | s j g sj sjg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .G658 2012eb |
callnumber-search | T385 .G658 2012eb |
callnumber-sort | T 3385 G658 42012EB |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions. |
ctrlnum | (OCoLC)831625622 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-11-27T13:25:14Z |
institution | BVB |
isbn | 9780262305747 0262305747 0262304813 9780262304818 |
language | English |
oclc_num | 831625622 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (273 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | MIT Press, |
record_format | marc |
spelling | Gortler, Steven J. (Steven Jacob), 1966- https://id.oclc.org/worldcat/entity/E39PCjGMPPgbgmPTwQGC64HtDm http://id.loc.gov/authorities/names/nr94038351 Foundations of 3D computer graphics / Steven J. Gortler. Cambridge, MA : MIT Press, ©2012. 1 online resource (273 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Includes bibliographical references (pages 267-270) and index. 1. Introduction -- 2. Linear -- 3. Affine -- 4. Respect -- 5. Frames in graphics -- 6. Hello world 3D -- 7. Quaternions (a bit technical) -- 8. Balls, track and arc -- 9. Smooth interpolation -- 10. Projection -- 11. Depth -- 12. From vertex to pixel -- 13. Varying variables (tricky) -- 14. Materials -- 15. Texture mapping -- 16. Sampling -- 17. Reconstruction -- 18. Resampling -- 19. Color -- 20. What is ray tracing? -- 21. Light (technical) -- 22. Geometric modeling, basic intro -- 23. Animation, not even an introduction -- appendix A. Hello world 2D -- appendix B. Affine functions. Print version record. English. An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer graphics fast Three-dimensional display systems fast has work: Foundations of 3D computer graphics (Text) https://id.oclc.org/worldcat/entity/E39PCGr77GRBQC6vrCMwtjxKv3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Gortler, Steven J. (Steven Jacob), 1966- Foundations of 3D computer graphics. Cambridge, MA : MIT Press, ©2012 9780262017350 (DLC) 2011040567 (OCoLC)758973619 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=550655 Volltext |
spellingShingle | Gortler, Steven J. (Steven Jacob), 1966- Foundations of 3D computer graphics / Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions. Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer graphics fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85135021 https://id.nlm.nih.gov/mesh/D003196 |
title | Foundations of 3D computer graphics / |
title_alt | Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions. |
title_auth | Foundations of 3D computer graphics / |
title_exact_search | Foundations of 3D computer graphics / |
title_full | Foundations of 3D computer graphics / Steven J. Gortler. |
title_fullStr | Foundations of 3D computer graphics / Steven J. Gortler. |
title_full_unstemmed | Foundations of 3D computer graphics / Steven J. Gortler. |
title_short | Foundations of 3D computer graphics / |
title_sort | foundations of 3d computer graphics |
topic | Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer graphics fast Three-dimensional display systems fast |
topic_facet | Computer graphics. Three-dimensional display systems. Computer Graphics Infographie. Affichage tridimensionnel. computer graphics. three-dimensional. COMPUTERS Image Processing. COMPUTERS Digital Media Graphics Applications. PHOTOGRAPHY Techniques Digital. TECHNOLOGY & ENGINEERING Imaging Systems. Computer graphics Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=550655 |
work_keys_str_mv | AT gortlerstevenj foundationsof3dcomputergraphics |