Pragmatic reasoning in Bridge:
Abstract: "In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world suitable for experimenting with pragmatics. We sketch an analysis in which a 'bidding system' is treated as the semantics of an artificial language, and show how t...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge
1993
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Schriftenreihe: | Computer Laboratory <Cambridge>: Technical report
299 |
Schlagworte: | |
Zusammenfassung: | Abstract: "In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world suitable for experimenting with pragmatics. We sketch an analysis in which a 'bidding system' is treated as the semantics of an artificial language, and show how this 'language', despite its apparent simplicity, is capable of supporting a wide variety of common speech acts parallel to those in natural languages; we also argue that the reason for the relatively unsuccessful nature of previous attempts to write strong Bridge playing programs has been their failure to address the need to reason explicity about knowledge, pragmatics, probabilities and plans We give an overview of Pragma, a system currently under development, which embodies these ideas in concrete form, using a combination of rule-based inference, stochastic simulation, and 'neural- net' learning. Examples are given illustrating the functionality of the system in its current form. |
Beschreibung: | 23 S. |
Internformat
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490 | 1 | |a Computer Laboratory <Cambridge>: Technical report |v 299 | |
520 | 3 | |a Abstract: "In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world suitable for experimenting with pragmatics. We sketch an analysis in which a 'bidding system' is treated as the semantics of an artificial language, and show how this 'language', despite its apparent simplicity, is capable of supporting a wide variety of common speech acts parallel to those in natural languages; we also argue that the reason for the relatively unsuccessful nature of previous attempts to write strong Bridge playing programs has been their failure to address the need to reason explicity about knowledge, pragmatics, probabilities and plans | |
520 | 3 | |a We give an overview of Pragma, a system currently under development, which embodies these ideas in concrete form, using a combination of rule-based inference, stochastic simulation, and 'neural- net' learning. Examples are given illustrating the functionality of the system in its current form. | |
650 | 7 | |a Computer software |2 sigle | |
650 | 4 | |a Natural language processing (Computer science) | |
700 | 1 | |a Rayner, Manny |e Verfasser |4 aut | |
700 | 1 | |a Pell, Barney |e Verfasser |4 aut | |
830 | 0 | |a Computer Laboratory <Cambridge>: Technical report |v 299 |w (DE-604)BV004055605 |9 299 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-006934223 |
Datensatz im Suchindex
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any_adam_object | |
author | Gambäck, Björn Rayner, Manny Pell, Barney |
author_facet | Gambäck, Björn Rayner, Manny Pell, Barney |
author_role | aut aut aut |
author_sort | Gambäck, Björn |
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bvnumber | BV010412381 |
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id | DE-604.BV010412381 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T17:52:04Z |
institution | BVB |
language | English |
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oclc_num | 29515693 |
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physical | 23 S. |
publishDate | 1993 |
publishDateSearch | 1993 |
publishDateSort | 1993 |
record_format | marc |
series | Computer Laboratory <Cambridge>: Technical report |
series2 | Computer Laboratory <Cambridge>: Technical report |
spelling | Gambäck, Björn Verfasser aut Pragmatic reasoning in Bridge by Björn Gambäck ; Manny Rayner , Barney Pellan Cambridge 1993 23 S. txt rdacontent n rdamedia nc rdacarrier Computer Laboratory <Cambridge>: Technical report 299 Abstract: "In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world suitable for experimenting with pragmatics. We sketch an analysis in which a 'bidding system' is treated as the semantics of an artificial language, and show how this 'language', despite its apparent simplicity, is capable of supporting a wide variety of common speech acts parallel to those in natural languages; we also argue that the reason for the relatively unsuccessful nature of previous attempts to write strong Bridge playing programs has been their failure to address the need to reason explicity about knowledge, pragmatics, probabilities and plans We give an overview of Pragma, a system currently under development, which embodies these ideas in concrete form, using a combination of rule-based inference, stochastic simulation, and 'neural- net' learning. Examples are given illustrating the functionality of the system in its current form. Computer software sigle Natural language processing (Computer science) Rayner, Manny Verfasser aut Pell, Barney Verfasser aut Computer Laboratory <Cambridge>: Technical report 299 (DE-604)BV004055605 299 |
spellingShingle | Gambäck, Björn Rayner, Manny Pell, Barney Pragmatic reasoning in Bridge Computer Laboratory <Cambridge>: Technical report Computer software sigle Natural language processing (Computer science) |
title | Pragmatic reasoning in Bridge |
title_auth | Pragmatic reasoning in Bridge |
title_exact_search | Pragmatic reasoning in Bridge |
title_full | Pragmatic reasoning in Bridge by Björn Gambäck ; Manny Rayner , Barney Pellan |
title_fullStr | Pragmatic reasoning in Bridge by Björn Gambäck ; Manny Rayner , Barney Pellan |
title_full_unstemmed | Pragmatic reasoning in Bridge by Björn Gambäck ; Manny Rayner , Barney Pellan |
title_short | Pragmatic reasoning in Bridge |
title_sort | pragmatic reasoning in bridge |
topic | Computer software sigle Natural language processing (Computer science) |
topic_facet | Computer software Natural language processing (Computer science) |
volume_link | (DE-604)BV004055605 |
work_keys_str_mv | AT gambackbjorn pragmaticreasoninginbridge AT raynermanny pragmaticreasoninginbridge AT pellbarney pragmaticreasoninginbridge |