Gamification in business innovation: quasi-experimental research results on gamified idea generation
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
BWV, Berliner Wissenschafts-Verlag
[2016]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | XV, 107 Seiten Illustrationen, Diagramme 25 cm |
ISBN: | 9783830529729 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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020 | |a 9783830529729 |c EBook |9 978-3-8305-2972-9 | ||
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264 | 1 | |a Berlin |b BWV, Berliner Wissenschafts-Verlag |c [2016] | |
264 | 4 | |c © 2016 | |
300 | |a XV, 107 Seiten |b Illustrationen, Diagramme |c 25 cm | ||
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Datensatz im Suchindex
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adam_text | TABLE OF CONTENTS
ABSTRACT V
ZUSAMMENFASSUNG VII
DEFACE IX
UST OF TABLES XIII
UST OF FIGURES XV
1 LEVEL*: RETHINKING *
*
^ *
2 LEVEL II: CAN GAMIFICATION TRANSFORM INNOVATION? 5
2.1 INNOVATION CONTESTS 6
2.2 ORGANISATIONAL GAMIFICATION 11
2.3 CONCEPTUAL MODEL 14
3 LEVEL
*
**: INVESTIGATING THE EFFECTS OF GAME MECHANICS 19
3.1 RESEARCH DESIGN AND METHODS 20
3.2 DATA COLLECTION 23
3.3 DATA ANALYSIS 28
4 LEVEL *V: UNLEASHING THE POWER OF PLAYFUL COLLABORATION 33
4.1 TESTING OF HYPOTHESES 35
4.2 FURTHER REFLECTIONS ON GAMIFICATION EFFECTS 46
4.3 RESEARCH LIMITATIONS 57
5 LEVEL V: THE NEXT LEVEL FOR 1
*
^ 61
REFERENCES 65
APPENDIX 7*
|
any_adam_object | 1 |
author | Franke, Fenja Schönbohm, Avo 1974- |
author_GND | (DE-588)1100195270 (DE-588)129586250 |
author_facet | Franke, Fenja Schönbohm, Avo 1974- |
author_role | aut aut |
author_sort | Franke, Fenja |
author_variant | f f ff a s as |
building | Verbundindex |
bvnumber | BV043657340 |
classification_rvk | QP 210 |
ctrlnum | (OCoLC)951629441 (DE-599)DNB1099930960 |
dewey-full | 658.406 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.406 |
dewey-search | 658.406 |
dewey-sort | 3658.406 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
format | Book |
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id | DE-604.BV043657340 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:31:43Z |
institution | BVB |
isbn | 9783830529729 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029070784 |
oclc_num | 951629441 |
open_access_boolean | |
owner | DE-634 DE-12 DE-N2 DE-2070s |
owner_facet | DE-634 DE-12 DE-N2 DE-2070s |
physical | XV, 107 Seiten Illustrationen, Diagramme 25 cm |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | BWV, Berliner Wissenschafts-Verlag |
record_format | marc |
spelling | Franke, Fenja Verfasser (DE-588)1100195270 aut Gamification in business innovation quasi-experimental research results on gamified idea generation Fenja Franke & Avo Schönbohm Berlin BWV, Berliner Wissenschafts-Verlag [2016] © 2016 XV, 107 Seiten Illustrationen, Diagramme 25 cm txt rdacontent n rdamedia nc rdacarrier Innovationsmanagement (DE-588)4161817-8 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Innovationsmanagement (DE-588)4161817-8 s Computerspiel (DE-588)4010457-6 s Lernspiel (DE-588)4074167-9 s DE-604 Schönbohm, Avo 1974- Verfasser (DE-588)129586250 aut B:DE-101 application/pdf http://d-nb.info/1099930960/04 Inhaltsverzeichnis DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029070784&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Franke, Fenja Schönbohm, Avo 1974- Gamification in business innovation quasi-experimental research results on gamified idea generation Innovationsmanagement (DE-588)4161817-8 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4161817-8 (DE-588)4074167-9 (DE-588)4010457-6 |
title | Gamification in business innovation quasi-experimental research results on gamified idea generation |
title_auth | Gamification in business innovation quasi-experimental research results on gamified idea generation |
title_exact_search | Gamification in business innovation quasi-experimental research results on gamified idea generation |
title_full | Gamification in business innovation quasi-experimental research results on gamified idea generation Fenja Franke & Avo Schönbohm |
title_fullStr | Gamification in business innovation quasi-experimental research results on gamified idea generation Fenja Franke & Avo Schönbohm |
title_full_unstemmed | Gamification in business innovation quasi-experimental research results on gamified idea generation Fenja Franke & Avo Schönbohm |
title_short | Gamification in business innovation |
title_sort | gamification in business innovation quasi experimental research results on gamified idea generation |
title_sub | quasi-experimental research results on gamified idea generation |
topic | Innovationsmanagement (DE-588)4161817-8 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Innovationsmanagement Lernspiel Computerspiel |
url | http://d-nb.info/1099930960/04 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029070784&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT frankefenja gamificationinbusinessinnovationquasiexperimentalresearchresultsongamifiedideageneration AT schonbohmavo gamificationinbusinessinnovationquasiexperimentalresearchresultsongamifiedideageneration |
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