The Unity shaders bible: a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | , |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Santiago, Chile]
Jettelly Publishing
2021
|
Ausgabe: | First edition, version 0.1.5b. |
Beschreibung: | 381 Seiten Illustrationen |
ISBN: | 9798833189849 |
Internformat
MARC
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100 | 1 | |a Espíndola, Fabrizio |e Verfasser |4 aut | |
245 | 1 | 0 | |a The Unity shaders bible |b a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |c Fabrizio Espíndola, game developer & technical artist ; design: Pablo Yeber ; translation, grammar, and spelling: Martin Clarke |
250 | |a First edition, version 0.1.5b. | ||
264 | 1 | |a [Santiago, Chile] |b Jettelly Publishing |c 2021 | |
300 | |a 381 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
700 | 1 | |a Yeber, Pablo |4 ill | |
700 | 1 | |a Clarke, Martin |4 trl | |
999 | |a oai:aleph.bib-bvb.de:BVB01-034740418 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Espíndola, Fabrizio |
author2 | Yeber, Pablo Clarke, Martin |
author2_role | ill trl |
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author_facet | Espíndola, Fabrizio Yeber, Pablo Clarke, Martin |
author_role | aut |
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ctrlnum | (OCoLC)1414558818 (DE-599)KXP1812792905 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | First edition, version 0.1.5b. |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-03T23:06:33Z |
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institution | BVB |
isbn | 9798833189849 |
language | English |
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physical | 381 Seiten Illustrationen |
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spelling | Espíndola, Fabrizio Verfasser aut The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist Fabrizio Espíndola, game developer & technical artist ; design: Pablo Yeber ; translation, grammar, and spelling: Martin Clarke First edition, version 0.1.5b. [Santiago, Chile] Jettelly Publishing 2021 381 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Yeber, Pablo ill Clarke, Martin trl |
spellingShingle | Espíndola, Fabrizio The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
title | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
title_auth | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
title_exact_search | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
title_exact_search_txtP | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
title_full | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist Fabrizio Espíndola, game developer & technical artist ; design: Pablo Yeber ; translation, grammar, and spelling: Martin Clarke |
title_fullStr | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist Fabrizio Espíndola, game developer & technical artist ; design: Pablo Yeber ; translation, grammar, and spelling: Martin Clarke |
title_full_unstemmed | The Unity shaders bible a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist Fabrizio Espíndola, game developer & technical artist ; design: Pablo Yeber ; translation, grammar, and spelling: Martin Clarke |
title_short | The Unity shaders bible |
title_sort | the unity shaders bible a linear explanation of shaders from beginner to advanced improve your game graphics with unity and become a professional technical artist |
title_sub | a linear explanation of shaders from beginner to advanced : improve your game graphics with Unity and become a professional technical artist |
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