Showing 1 - 13 results of 13 for search 'Eberly, David H.', query time: 0.04s
Refine Results
In addition to media from the THWS, media from other Bavarian libraries are also displayed.
These are marked with the "Interlibrary loan" label and can be ordered by clicking on them.
These are marked with the "Interlibrary loan" label and can be ordered by clicking on them.
-
1
Geometric tools for computer graphics / by Schneider, Philip J., 1959-
Published 2003Other Authors: “…Eberly, David H.…”
Call Number: Loading…Get full text
Located: Loading…
Electronic eBook -
2
3D game engine design a practical approach to real-time computer graphics by Eberly, David H.
Published 2007Call Number: Loading…Indexes
Located: Loading…
-
3
3D game engine architecture engineering real-time applications with Wild Magic by Eberly, David H.
Published 2005Call Number: Loading…Indexes
Located: Loading…
-
4
Ridges in image and data analysis by Eberly, David H.
Published 1996Call Number: Loading…
Located: Loading… -
5
-
6
-
7
3D game engine architecture engineering real-time applications with Wild Magic by Eberly, David H.
Published 2005Call Number: Loading…Get full text
Located: Loading…
-
8
-
9
Game physics by Eberly, David H.
Published 2010Call Number: Loading…Get full text
Located: Loading…
-
10
3D game engine design a practical approach to real-time computer graphics by Eberly, David H.
Published 2007Call Number: Loading…Get full text
Located: Loading…
-
11
-
12
Game physics by Eberly, David H.
Published 2004Call Number: Loading…Get full text
Located: Loading…
-
13
3D game engine design a practical approach to real-time computer graphics by Eberly, David H.
Published 2001Call Number: Loading…Indexes
Located: Loading…