Batman forever?: the role of trademarks for reuse in the US comics industry
We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Munich, Germany
CESifo
April 2023
|
Schriftenreihe: | CESifo working papers
10389 (2023) |
Schlagworte: | |
Online-Zugang: | Volltext kostenfrei |
Zusammenfassung: | We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from reuse. Our unique data set combines US trademark records of comic characters with information on reuse in print media and franchise products from 1990 to 2017. We find that, on average, additional trademark protection is associated with a reduction in reuse in printed comic books of about 19%. We highlight three mechanisms: first, the negative relationship between trademarking and reuse has been especially pronounced since the early 2000s, when the arrival of digital technologies lowered the costs of entry, promotion, and distribution. Second, our results are driven by less reuse by third parties, not trademark holders. Third, reuse is higher when trademark owners license comic characters to third parties. The negative association between trademarking and reuse carries over to franchise products, but it is weaker and tied to the era of digitization, with a 2% decline in reuse in franchise movies and 9% lower reuse in video games |
Beschreibung: | 1 Online-Ressource (circa 35 Seiten) Illustrationen |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
---|---|---|---|
001 | BV050060987 | ||
003 | DE-604 | ||
007 | cr|uuu---uuuuu | ||
008 | 241129s2023 xx a||| o|||| 00||| eng d | ||
035 | |a (DE-599)BVBBV050060987 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-M382 | ||
100 | 1 | |a Kaiser, Franziska |e Verfasser |4 aut | |
245 | 1 | 0 | |a Batman forever? |b the role of trademarks for reuse in the US comics industry |c Franziska Kaiser, Alexander Cuntz, Christian Peukert |
264 | 1 | |a Munich, Germany |b CESifo |c April 2023 | |
300 | |a 1 Online-Ressource (circa 35 Seiten) |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a CESifo working papers |v 10389 (2023) | |
520 | 3 | |a We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from reuse. Our unique data set combines US trademark records of comic characters with information on reuse in print media and franchise products from 1990 to 2017. We find that, on average, additional trademark protection is associated with a reduction in reuse in printed comic books of about 19%. We highlight three mechanisms: first, the negative relationship between trademarking and reuse has been especially pronounced since the early 2000s, when the arrival of digital technologies lowered the costs of entry, promotion, and distribution. Second, our results are driven by less reuse by third parties, not trademark holders. Third, reuse is higher when trademark owners license comic characters to third parties. The negative association between trademarking and reuse carries over to franchise products, but it is weaker and tied to the era of digitization, with a 2% decline in reuse in franchise movies and 9% lower reuse in video games | |
653 | 0 | |a comics | |
653 | 0 | |a trademarks | |
653 | 0 | |a intellectual property rights | |
653 | 0 | |a digitization | |
653 | 6 | |a Graue Literatur | |
700 | 1 | |a Cuntz, Alexandere |e Verfasser |4 aut | |
700 | 1 | |a Peukert, Christian |d 1983- |e Verfasser |4 aut | |
856 | 4 | 0 | |u https://www.cesifo.org/DocDL/cesifo1_wp10389.pdf |x Verlag |z kostenfrei |3 Volltext |
856 | 4 | 0 | |u https://www.cesifo.org/en/publications/2023/working-paper/batman-forever-role-trademarks-reuse-us-comics-industry |x Verlag |z kostenfrei |
912 | |a ebook | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-035398554 |
Datensatz im Suchindex
_version_ | 1817054451222970368 |
---|---|
adam_text | |
any_adam_object | |
author | Kaiser, Franziska Cuntz, Alexandere Peukert, Christian 1983- |
author_facet | Kaiser, Franziska Cuntz, Alexandere Peukert, Christian 1983- |
author_role | aut aut aut |
author_sort | Kaiser, Franziska |
author_variant | f k fk a c ac c p cp |
building | Verbundindex |
bvnumber | BV050060987 |
collection | ebook |
ctrlnum | (DE-599)BVBBV050060987 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 cb4500</leader><controlfield tag="001">BV050060987</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">241129s2023 xx a||| o|||| 00||| eng d</controlfield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV050060987</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M382</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kaiser, Franziska</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Batman forever?</subfield><subfield code="b">the role of trademarks for reuse in the US comics industry</subfield><subfield code="c">Franziska Kaiser, Alexander Cuntz, Christian Peukert</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Munich, Germany</subfield><subfield code="b">CESifo</subfield><subfield code="c">April 2023</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (circa 35 Seiten)</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">CESifo working papers</subfield><subfield code="v">10389 (2023)</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from reuse. Our unique data set combines US trademark records of comic characters with information on reuse in print media and franchise products from 1990 to 2017. We find that, on average, additional trademark protection is associated with a reduction in reuse in printed comic books of about 19%. We highlight three mechanisms: first, the negative relationship between trademarking and reuse has been especially pronounced since the early 2000s, when the arrival of digital technologies lowered the costs of entry, promotion, and distribution. Second, our results are driven by less reuse by third parties, not trademark holders. Third, reuse is higher when trademark owners license comic characters to third parties. The negative association between trademarking and reuse carries over to franchise products, but it is weaker and tied to the era of digitization, with a 2% decline in reuse in franchise movies and 9% lower reuse in video games</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">comics</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">trademarks</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">intellectual property rights</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">digitization</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Graue Literatur</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Cuntz, Alexandere</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Peukert, Christian</subfield><subfield code="d">1983-</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.cesifo.org/DocDL/cesifo1_wp10389.pdf</subfield><subfield code="x">Verlag</subfield><subfield code="z">kostenfrei</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.cesifo.org/en/publications/2023/working-paper/batman-forever-role-trademarks-reuse-us-comics-industry</subfield><subfield code="x">Verlag</subfield><subfield code="z">kostenfrei</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ebook</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-035398554</subfield></datafield></record></collection> |
id | DE-604.BV050060987 |
illustrated | Illustrated |
indexdate | 2024-11-29T11:02:41Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035398554 |
open_access_boolean | 1 |
owner | DE-M382 |
owner_facet | DE-M382 |
physical | 1 Online-Ressource (circa 35 Seiten) Illustrationen |
psigel | ebook |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | CESifo |
record_format | marc |
series2 | CESifo working papers |
spelling | Kaiser, Franziska Verfasser aut Batman forever? the role of trademarks for reuse in the US comics industry Franziska Kaiser, Alexander Cuntz, Christian Peukert Munich, Germany CESifo April 2023 1 Online-Ressource (circa 35 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier CESifo working papers 10389 (2023) We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from reuse. Our unique data set combines US trademark records of comic characters with information on reuse in print media and franchise products from 1990 to 2017. We find that, on average, additional trademark protection is associated with a reduction in reuse in printed comic books of about 19%. We highlight three mechanisms: first, the negative relationship between trademarking and reuse has been especially pronounced since the early 2000s, when the arrival of digital technologies lowered the costs of entry, promotion, and distribution. Second, our results are driven by less reuse by third parties, not trademark holders. Third, reuse is higher when trademark owners license comic characters to third parties. The negative association between trademarking and reuse carries over to franchise products, but it is weaker and tied to the era of digitization, with a 2% decline in reuse in franchise movies and 9% lower reuse in video games comics trademarks intellectual property rights digitization Graue Literatur Cuntz, Alexandere Verfasser aut Peukert, Christian 1983- Verfasser aut https://www.cesifo.org/DocDL/cesifo1_wp10389.pdf Verlag kostenfrei Volltext https://www.cesifo.org/en/publications/2023/working-paper/batman-forever-role-trademarks-reuse-us-comics-industry Verlag kostenfrei |
spellingShingle | Kaiser, Franziska Cuntz, Alexandere Peukert, Christian 1983- Batman forever? the role of trademarks for reuse in the US comics industry |
title | Batman forever? the role of trademarks for reuse in the US comics industry |
title_auth | Batman forever? the role of trademarks for reuse in the US comics industry |
title_exact_search | Batman forever? the role of trademarks for reuse in the US comics industry |
title_full | Batman forever? the role of trademarks for reuse in the US comics industry Franziska Kaiser, Alexander Cuntz, Christian Peukert |
title_fullStr | Batman forever? the role of trademarks for reuse in the US comics industry Franziska Kaiser, Alexander Cuntz, Christian Peukert |
title_full_unstemmed | Batman forever? the role of trademarks for reuse in the US comics industry Franziska Kaiser, Alexander Cuntz, Christian Peukert |
title_short | Batman forever? |
title_sort | batman forever the role of trademarks for reuse in the us comics industry |
title_sub | the role of trademarks for reuse in the US comics industry |
url | https://www.cesifo.org/DocDL/cesifo1_wp10389.pdf https://www.cesifo.org/en/publications/2023/working-paper/batman-forever-role-trademarks-reuse-us-comics-industry |
work_keys_str_mv | AT kaiserfranziska batmanforevertheroleoftrademarksforreuseintheuscomicsindustry AT cuntzalexandere batmanforevertheroleoftrademarksforreuseintheuscomicsindustry AT peukertchristian batmanforevertheroleoftrademarksforreuseintheuscomicsindustry |