Mobile peer to peer (P2P): a tutorial guide
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Chichester
Wiley
2009
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Schriftenreihe: | Wiley series in communications networking & distributed systems
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XVIII, 255 S. Ill., graph. Darst. |
ISBN: | 0470699922 9780470699928 |
Internformat
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Datensatz im Suchindex
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adam_text | MOBILE PEER TO PEER (P2P) A TUTORIAL GUIDE FRANK H. P. FITZEK,
UNIVERSITY OF AALBORG, DENMARK HASSAN CHARAF, BUDAPEST UNIVERSITY OF
TECHNOLOGY, HUNGARY WILEY A JOHN WILEY AND SONS, LTD., PUBLICATION
CONTENTS FOREWORD XI PREFACE XIII ABOUT THE BOOK XIII ACKNOWLEDGEMENTS
XV LIST OF CONTRIBUTORS XVII PART ONE INTRODUCTION AND MOTIVATION 1
MOBILE PEER-TO-PEER NETWORKS: AN INTRODUCTION TO THE TUTORIAL GUIDE 3
FRANK H. P. FITZEK AND HASSAN CHARAF 1.1 INTRODUCTION AND MOTIVATION 3
1.2 WIRELESS TECHNOLOGIES 6 1.2.1 SHORT-RANGE TECHNOLOGIES 7 1.2.2
FUTURE WIRELESS TRENDS 11 1.3 MOBILE ARCHITECTURES 12 1.3.1 CELLULAR
NETWORKS 12 1.3.2 SHORT-RANGE POINT-TO-POINT NETWORKS 12 1.3.3 MESHED
NETWORKS 13 1.3.4 COOPERATIVE NETWORKS 14 1.4 MOBILE SCENARIOS AND
BUSINESS CASES 15 1.4.1 SOCIAL MOBILE NETWORKS 15 1.4.2 COOPERATIVE
WIRELESS NETWORKS 16 REFERENCES 17 2 THE EVOLUTION OF SOCIAL
INTERACTIONS IN NETWORKED SPACE 19 LARA SRIVASTAVA AND FRANK H. P.
FITZEK 2.1 CONNECTIVITY TAKES ON A NEW DIMENSION 19 2.2 THE PRINCIPLE OF
SHARING 22 2.3 TRANSSPATIAL AND TRANSTEMPORAL PERSPECTIVE 24 2.4
SOCIALIZATION IN THE MOBILE DIGITAL AGE 25 VI CONTENTS 2.5 FUTURE
PERSPECTIVES 27 REFERENCES 28 PART TWO BASIC FUNCTIONALITIES FOR MOBILE
P2P 3 THE SYMBIAN C++ PROGRAMMING ENVIRONMENT 31 MORTEN V. PEDERSEN AND
FRANK H. P. FITZEK 3.1 INTRODUCTION 31 3.2 TOOLS OVERVIEW 31 3.3
INSTALLING THE IDE 33 3.4 INSTALLING THE SDK AND PREREQUISITES 33 3.5
USING THE CARBIDE IDE 34 3.6 INSTALLING APPLICATIONS ON THE DEVICE 38
3.7 QUICK RESOURCE OVERVIEW 39 REFERENCES 40 4 INTRODUCTION TO BLUETOOTH
COMMUNICATION ON MOBILE DEVICES 41 MORTEN V. PEDERSEN AND FRANK H. P.
FITZEK 4.1 INTRODUCTION 41 4.2 TURNING BLUETOOTH ON/OFF 42 4.3
DISCOVERING BLUETOOTH DEVICES 43 4.3.1 USING THE BLUETOOTH UI 43 4.3.2
PERFORMING BACKGROUND DEVICE SEARCH 45 4.4 THE SERVICE DISCOVERY
PROTOCOL 47 4.4.1 ADVERTISING A SERVICE 49 4.4.2 THE STRUCTURE OF A
SERVICE RECORD 49 4.4.3 SEARCHING FOR SERVICES 53 4.5 CONNECTING AND
TRANSFERRING DATA 54 4.5.1 BUILDING A SERVER 55 4.5.2 BUILDING A CLIENT
56 4.5.3 TRANSFERRING DATA 56 4.6 SUMMARY 57 REFERENCES 58 5
INTRODUCTION TO WLAN IEEE802.IL COMMUNICATION ON MOBILE DEVICES 59
KDROLY FARKAS AND GERGELY CSUCS 5.1 IEEE802.IL ARCHITECTURE COMPONENTS
59 5.2 IEEE802.IL LAYERS 59 5.2.1 THE PHYSICAL LAYER 60 5.2.2 THE MAC
LAYER 60 5.3 JOINING THE WLAN 61 5.4 HANDOVER 61 5.5 SYNCHRONIZATION
62 5.6 SECURITY 62 CONTENTS VU 5.7 MULTIHOP NETWORKS 62 5.7.1 MOBILE AD
HOC NETWORKS 62 5.7.2 INFRASTRUCTURE MESH NETWORKS 64 5.8 BUILDING
BLOCKS FOR S60 AD HOC WLAN NETWORKING 65 5.8.1 ENUMERATING NEARBY WLAN
NETWORKS 65 5.8.2 ENUMERATING WLAN ACCESS POINTS CONFIGURED IN THE
DEVICE 69 5.8.3 CONNECTING TO THE NETWORK 71 5.8.4 MANUAL IAP SELECTION
71 5.8.5 SELECTING THE IAP PRO GRAMMATICALLY 72 5.8.6 COMMUNICATION 73
5.8.7 ADVANCED TASKS 76 5.9 AD HOC MONITOR EXAMPLE 79 REFERENCES 80 6
DEVELOPING NETWORK-CAPABLE APPLICATIONS 81 PETER EKLER, BERTALAN
FORSTNER AND GABOR ZAVARKOE 6.1 INTRODUCTION 81 6.2 RETRIEVING PHONE
NETWORK DATA ON SYMBIAN OS 82 6.3 MOBILE CLIENTS IN THE CONTEXT OF THE
CLIENT-SERVER ARCHITECTURE 89 6.3.1 MAIN FEATURES OF THE EXAMPLE WEBSHOP
CLIENT 90 6.3.2 CONNECTING A MOBILE CLIENT TO A WEBSHOP 91 6.3.3
IMPLEMENTING A WEBSHOP TO SERVE MOBILE CLIENTS 97 6.4 SUMMARY 98
REFERENCES 99 PART THREE MOBILE P2P EXAMPLES 7 7.1 7.2 7.3 7.4
SYMTORRENT AND GRIDTORRENT: DEVELOPING BITTORRENT CLIENTS ON THE SYMBIAN
PLATFORM IMRE KELENYI AND BERTALAN FORSTNER INTRODUCTION SYMTORRENT
GRIDTORRENT DEVELOPING A BITTORRENT CLIENT 7.4.1 CREATING THE NETWORK
MANAGER 7.4.2 NETWORK CONNECTIONS 7.4.3 LISTENING FOR INCOMING
CONNECTIONS 7.4.4 SENDING DATA VIA SOCKETS 7.4.5 RECEIVING DATA FROM
SOCKETS 7.4.6 THE SOCKET BASE CLASS 7.4.7 THE PEER CONNECTION 7.4.8 THE
TRACKER CONNECTION 7.4.9 THE TORRENT 7.4.10 THE TORRENT MANAGER 103 103
107 108 110 111 114 119 123 125 128 130 133 138 140 VIII CONTENTS 7.4.11
DIFFERENCES IN GRIDTORRENT 141 7.5 CONCLUSION 141 REFERENCES 142 8
INTRODUCTION TO NETWORK CODING FOR MOBILE PEER TO PEER (P2P) 143 JANUS
HEIDE AND LEONARDO MILITANO 8.1 INTRODUCTION TO NETWORK CODING 143 8.2
THE BUTTERFLY EXAMPLE 144 8.3 NETWORK CODING BY XORING 145 8.4 NETWORK
CODING IN A COOPERATIVE CONTEXT 147 8.4.1 NO COOPERATION 147 8.4.2
COOPERATION 148 8.4.3 COOPERATION WITH NETWORK CODING 148 8.5 PROOF OF
CONCEPT IMPLEMENTATION 148 8.6 THE XORCHAT IMPLEMENTATION 149 8.7
OUTLOOK 157 REFERENCES 159 9 MOBILE SOCIAL NETWORKING - BEYOND THE HYPE
161 BERTALAN FORSTNER AND IMRE KELENYI 9.1 INTRODUCTION 161 9.2 GNUTELLA
AND GGEP 163 9.3 FINDING PEERS 164 9.3.1 HOST CACHE 165 9.3.2 WEB CACHES
165 9.4 CONNECTING TO RANDOM PEERS 172 9.5 PROTOCOL MESSAGES 178 9.6
PUTTING INTELLIGENCE INTO THE PEER SELECTION 185 9.6.7 THE SIMPLEST WAY:
FETCHING THE MUSICAL GENRE 18 5 9.6.2 NOW I KNOW WHO TO CONNECT TO. 185
9.7 CONCLUSION 190 REFERENCES 190 10 USING LOCATION-BASED SERVICES ON
MOBILE PHONES 191 PETER ELDER AND GABOR ZAVARKOE 10.1 INTRODUCTION 191
10.2 BACKGROUND 192 10.2.1 GPS-BASED POSITIONING 192 10.2.2
LOCATION-BASED SERVICES 193 10.3 IMPLEMENTING LOCATION-BASED SERVICES ON
MOBILE PHONES 194 10.3.1 LOCATION API OF SYMBIAN OS 194 10.3.2 LOCATION
API OF JAVA ME 199 10.4 FINDFRIENDS EXAMPLE APPLICATION 203 10.4.1 USE
CASES 203 10.4.2 THE DESIGN OF FINDFRIENDS 206 CONTENTS IX 10.4.3
NETWORK COMMUNICATION 212 10.5 SUMMARY 221 REFERENCES 221 11 DEVELOPING
JAVA GAMES ON SYMBIAN OS-BASED MOBILE DEVICES 223 PETER EKLER 11.1
INTRODUCTION 223 11.2 THE JAVA VIRTUAL MACHINE IMPLEMENTATION OF SYMBIAN
OS 225 11.2.1 PROGRAMMING JAVA ON SYMBIAN OS 226 11.2.2 PROCESSING POWER
OFMLDLETS 229 11.2.3 NETWORK HANDLING 230 11.3 WRITING GAMES FOR MOBILE
PHONES 231 11.3.1 GENERAL CONCEPTS OF GAME DEVELOPMENT 232 11.3.2
GAMECANVAS 2** 11.3.3 AD HOC WLAN-BASED MULTIPLAYER GAMES ON JAVA ME 236
11.4 MOBSENSOR 242 11.4.1 MOBSENSOR FUNCTIONS 242 11.4.2 MOBSENSOR
ARCHITECTURE 243 11.4.3 PLAYING MP3 ALERTS IN MOBSENSOR 247 11.4.4 THE
USER INTERFACE OF MOBSENSOR 249 11.5 SUMMARY 249 REFERENCES 250 INDEX
253
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institution | BVB |
isbn | 0470699922 9780470699928 |
language | English |
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physical | XVIII, 255 S. Ill., graph. Darst. |
publishDate | 2009 |
publishDateSearch | 2009 |
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publisher | Wiley |
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series2 | Wiley series in communications networking & distributed systems |
spelling | Fitzek, Frank H.P. Verfasser aut Mobile peer to peer (P2P) a tutorial guide Frank H. P. Fitzek ; Hassan Charaf Chichester Wiley 2009 XVIII, 255 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Wiley series in communications networking & distributed systems Literaturangaben Mobile communication systems Peer-to-peer architecture (Computer networks) Peer-to-Peer-Netz (DE-588)4343110-0 gnd rswk-swf Peer-to-Peer-Netz (DE-588)4343110-0 s DE-604 Charaf, Hassan Verfasser aut http://www.gbv.de/dms/ilmenau/toc/583259960.PDF lizenzfrei Inhaltsverzeichnis GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018856216&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Fitzek, Frank H.P Charaf, Hassan Mobile peer to peer (P2P) a tutorial guide Mobile communication systems Peer-to-peer architecture (Computer networks) Peer-to-Peer-Netz (DE-588)4343110-0 gnd |
subject_GND | (DE-588)4343110-0 |
title | Mobile peer to peer (P2P) a tutorial guide |
title_auth | Mobile peer to peer (P2P) a tutorial guide |
title_exact_search | Mobile peer to peer (P2P) a tutorial guide |
title_full | Mobile peer to peer (P2P) a tutorial guide Frank H. P. Fitzek ; Hassan Charaf |
title_fullStr | Mobile peer to peer (P2P) a tutorial guide Frank H. P. Fitzek ; Hassan Charaf |
title_full_unstemmed | Mobile peer to peer (P2P) a tutorial guide Frank H. P. Fitzek ; Hassan Charaf |
title_short | Mobile peer to peer (P2P) |
title_sort | mobile peer to peer p2p a tutorial guide |
title_sub | a tutorial guide |
topic | Mobile communication systems Peer-to-peer architecture (Computer networks) Peer-to-Peer-Netz (DE-588)4343110-0 gnd |
topic_facet | Mobile communication systems Peer-to-peer architecture (Computer networks) Peer-to-Peer-Netz |
url | http://www.gbv.de/dms/ilmenau/toc/583259960.PDF http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018856216&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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