Die tryin': videogames, masculinity, culture
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main; Berlin ; Brussels ; Vienna ; Oxford
Peter Lang
[2008]
|
Schriftenreihe: | Popular culture - everyday life
18 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | 169 Seiten |
ISBN: | 9781433102424 |
Internformat
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246 | 1 | 3 | |a Die tryin' |
264 | 1 | |a New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main; Berlin ; Brussels ; Vienna ; Oxford |b Peter Lang |c [2008] | |
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650 | 4 | |a Hommes - Effets des innovations sur les - États-Unis | |
650 | 4 | |a Jeux vidéo - Aspect social - États-Unis | |
650 | 4 | |a Masculinité - États-Unis | |
650 | 4 | |a Technologie | |
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650 | 4 | |a Masculinity |z United States | |
650 | 4 | |a Men |x Effect of technological innovations on |z United States | |
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Acknowledgments
vii
Introduction
1
I Masculinities, Play, and Games
13
II Videogames: Performance in Digital Space
45
III The Arcade: Sites/Sights of the Games
61
IV Masculinity, Structure, and Play in Videogames
73
V Digital Culture/Digital Imaginary
85
Conclusion: Technology/Masculinity/Ideology
137
Notes
143
Bibliography
157
Index
167
Die Tryìn
traces the cultural connections between videogames,
masculinity, and digital culture. It fuses feminist, psychoanalytic,
Marxist, and
poststructuralist
theory to analyze the social imaginary
that is produced by—and produces—a particular form of masculinity:
boyhood. The author asserts that digital culture is a culturally and
historically situated series of practices, products, and performances, all
coalescing to produce a real and imagined masculinity that exists in
perpetual adolescence, and is reflective of larger masculine edifices at
work in politics and culture. Thus, videogames form the central object of
study as consumer technologies of control and anxiety as well as
possibility and subversion. Moving away from current games research,
the book favors a game-specific approach that unites visual culture,
cultural studies, and performance studies, instead of a
sociological/structural inspection of the form.
DEREK A. BURRILL received his Ph.D. from the University of
California, Davis and is currently Assistant Professor of Media Studies
in the Department of Dance at the University of California, Riverside.
His work has appeared in Modem Drama, Social Semiotics, Text
Technology, and in several anthologies.
|
adam_txt |
Contents
Acknowledgments
vii
Introduction
1
I Masculinities, Play, and Games
13
II Videogames: Performance in Digital Space
45
III The Arcade: Sites/Sights of the Games
61
IV Masculinity, Structure, and Play in Videogames
73
V Digital Culture/Digital Imaginary
85
Conclusion: Technology/Masculinity/Ideology
137
Notes
143
Bibliography
157
Index
167
Die Tryìn'
traces the cultural connections between videogames,
masculinity, and digital culture. It fuses feminist, psychoanalytic,
Marxist, and
poststructuralist
theory to analyze the social imaginary
that is produced by—and produces—a particular form of masculinity:
boyhood. The author asserts that digital culture is a culturally and
historically situated series of practices, products, and performances, all
coalescing to produce a real and imagined masculinity that exists in
perpetual adolescence, and is reflective of larger masculine edifices at
work in politics and culture. Thus, videogames form the central object of
study as consumer technologies of control and anxiety as well as
possibility and subversion. Moving away from current games research,
the book favors a game-specific approach that unites visual culture,
cultural studies, and performance studies, instead of a
sociological/structural inspection of the form.
DEREK A. BURRILL received his Ph.D. from the University of
California, Davis and is currently Assistant Professor of Media Studies
in the Department of Dance at the University of California, Riverside.
His work has appeared in Modem Drama, Social Semiotics, Text
Technology, and in several anthologies. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Burrill, Derek A. 1971- |
author_GND | (DE-588)1167326881 |
author_facet | Burrill, Derek A. 1971- |
author_role | aut |
author_sort | Burrill, Derek A. 1971- |
author_variant | d a b da dab |
building | Verbundindex |
bvnumber | BV023390550 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | LC 13000 |
ctrlnum | (OCoLC)132687658 (DE-599)DNB98803929X |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Sport Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
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isbn | 9781433102424 |
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physical | 169 Seiten |
publishDate | 2008 |
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series | Popular culture - everyday life |
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spelling | Burrill, Derek A. 1971- Verfasser (DE-588)1167326881 aut Die tryin' videogames, masculinity, culture Derek A. Burrill Die tryin' New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main; Berlin ; Brussels ; Vienna ; Oxford Peter Lang [2008] 169 Seiten txt rdacontent n rdamedia nc rdacarrier Popular culture - everyday life 18 Hommes - Effets des innovations sur les - États-Unis Jeux vidéo - Aspect social - États-Unis Masculinité - États-Unis Technologie Gesellschaft Masculinity United States Men Effect of technological innovations on United States Technology Video games Social aspects United States Soziokultur (DE-588)4299677-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Männlichkeit (DE-588)4123701-8 gnd rswk-swf USA USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Videospiel (DE-588)4063465-6 s Männlichkeit (DE-588)4123701-8 s Soziokultur (DE-588)4299677-6 s DE-604 Popular culture - everyday life 18 (DE-604)BV013981571 18 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016573499&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016573499&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Burrill, Derek A. 1971- Die tryin' videogames, masculinity, culture Popular culture - everyday life Hommes - Effets des innovations sur les - États-Unis Jeux vidéo - Aspect social - États-Unis Masculinité - États-Unis Technologie Gesellschaft Masculinity United States Men Effect of technological innovations on United States Technology Video games Social aspects United States Soziokultur (DE-588)4299677-6 gnd Videospiel (DE-588)4063465-6 gnd Männlichkeit (DE-588)4123701-8 gnd |
subject_GND | (DE-588)4299677-6 (DE-588)4063465-6 (DE-588)4123701-8 (DE-588)4078704-7 |
title | Die tryin' videogames, masculinity, culture |
title_alt | Die tryin' |
title_auth | Die tryin' videogames, masculinity, culture |
title_exact_search | Die tryin' videogames, masculinity, culture |
title_exact_search_txtP | Die tryin' videogames, masculinity, culture |
title_full | Die tryin' videogames, masculinity, culture Derek A. Burrill |
title_fullStr | Die tryin' videogames, masculinity, culture Derek A. Burrill |
title_full_unstemmed | Die tryin' videogames, masculinity, culture Derek A. Burrill |
title_short | Die tryin' |
title_sort | die tryin videogames masculinity culture |
title_sub | videogames, masculinity, culture |
topic | Hommes - Effets des innovations sur les - États-Unis Jeux vidéo - Aspect social - États-Unis Masculinité - États-Unis Technologie Gesellschaft Masculinity United States Men Effect of technological innovations on United States Technology Video games Social aspects United States Soziokultur (DE-588)4299677-6 gnd Videospiel (DE-588)4063465-6 gnd Männlichkeit (DE-588)4123701-8 gnd |
topic_facet | Hommes - Effets des innovations sur les - États-Unis Jeux vidéo - Aspect social - États-Unis Masculinité - États-Unis Technologie Gesellschaft Masculinity United States Men Effect of technological innovations on United States Technology Video games Social aspects United States Soziokultur Videospiel Männlichkeit USA |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016573499&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016573499&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV013981571 |
work_keys_str_mv | AT burrilldereka dietryinvideogamesmasculinityculture AT burrilldereka dietryin |