Power play: how video games can save the world
Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
St. Martin's Press
2017
|
Ausgabe: | First Edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis Klappentext |
Zusammenfassung: | Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xiv, 258 Seiten |
ISBN: | 9781250089335 1250089336 |
Internformat
MARC
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Datensatz im Suchindex
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---|---|
adam_text | POWER PLAY
/ BURAK, ASIYYEAUTHOR
: 2017
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION
PART 1. NOT PLAYING AROUND ANYMORE: VIDEO GAMES TO ENHANCE OUR
UNDERSTANDING OF THE WORLD, AND EACH OTHER
PART 2. FROM RIYADH TO NAIROBI: GAMES THAT EXPLORE PRESSING SOCIAL
ISSUES FROM AROUND THE WORLD
PART 3. FROM THE LAB TO THE SCREEN: GAMES THAT AIM TO SOLVE
LONG-STANDING SCIENTIFIC AND MEDICAL PROBLEMS
PART 4. THE TOOLS OF A NEW GENERATION: CELEBRATING A NEW BREED OF YOUNG
GAME DESIGNERS
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
Contents
INTRODUCTION ix
PART 1: NOT PLAYING AROUND ANYMORE
Chapter 1: A Little Game about Peace 3
(The story of PeaceMaker)
Chapter 2: A Former Supreme Court Judge
Takes Matters into Her Own Hands 35
(The story of iCivics)
Chapter 3: New Bonds in Georgia 62
(The story of Macon Money)
PART II: FROM JEDDAH TO NAIROBI
Chapter 4: A Prince’s Tale 83
(The story of New Arab Media)
Chapter 5: Nine Minutes of Pregnancy 104
(The story of the Half the Sky Movement)
PART 111: FROM THE LAB TO THE SCREEN
Chapter 6: A Lab of Hope 133
(The story of Re-Mission)
Chapter 7: Armchair Scientists 152
(The story of Foldit and crowdgaming)
Chapter 8: Under the Hood 172
(The story of NeuroRacer and Project Evo)
PART IV: THE TOOLS OF A NEW GENERATION
Chapter 9: “Don’t Just Buy a New Video
Game—Make One!” 199
(President Barack Obama, December 8, 2013)
Chapter 10: Today and Tomorrow 217
(Virtual reality and a new beginning)
POWER PLAYLIST 235
ACKNOWLEDGMENTS 237
NOTES 241
INDEX 253
The phenomenal growth of gaming has inspired
plenty of hand-wringing—from the press, poli-
ticians, parents, and everyone else concerned
with its effect on our brains and bodies. But what
if games could be good, not only for individuals
but for the world? In Power Play, Asi Burak and
Laura Parker explore how video games are now
pioneering innovative social change around
the world.
As the former executive director and now chair-
man of Games for Change, Asi Burak has spent
the last twelve years supporting and promoting
social impact games in collaboration with leading
organizations like the White House, NASA, the
World Bank, and the United Nations. The Games
for Change movement has introduced millions
of players to meaningful experiences around
everything from the Israefi-Palestinian conflict
to childhood cancer, from prenatal care to the
US Constitution.
Power Play looks to the future of games as a
global movement. Asi Burak and Laura Parker
profile the luminaries behind some of the move-
ment s most iconic games, including former
Supreme Court justice Sandra Day O’Connor and
Pulitzer Prize—winning authors Nicholas Kristof
and Sheryl WuDunn. Burak and Parker also
explore the promise of virtual reality to address
social and political issues with unprecedented
immersion, and see what the next generation
of game makers has in store.
|
any_adam_object | 1 |
author | Burak, Asi Parker, Laura |
author_GND | (DE-588)112606145X (DE-588)143019902 |
author_facet | Burak, Asi Parker, Laura |
author_role | aut aut |
author_sort | Burak, Asi |
author_variant | a b ab l p lp |
building | Verbundindex |
bvnumber | BV044026064 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 MS 7960 MS 7965 ST 320 SU 500 |
ctrlnum | (OCoLC)975215756 (DE-599)BVBBV044026064 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie |
edition | First Edition |
format | Book |
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spelling | Burak, Asi (DE-588)112606145X aut Power play how video games can save the world Asi Burak and Laura Parker First Edition New York St. Martin's Press 2017 xiv, 258 Seiten txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation Geschichte Gesellschaft Video games Social aspects Video games Design History Soziologie (DE-588)4077624-4 gnd rswk-swf Benutzerverhalten (DE-588)4122898-4 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s Benutzerverhalten (DE-588)4122898-4 s DE-604 Parker, Laura Verfasser (DE-588)143019902 aut Erscheint auch als Online-Ausgabe, EPUB 978-1-250-08934-2 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000005&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000006&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Burak, Asi Parker, Laura Power play how video games can save the world Geschichte Gesellschaft Video games Social aspects Video games Design History Soziologie (DE-588)4077624-4 gnd Benutzerverhalten (DE-588)4122898-4 gnd Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4077624-4 (DE-588)4122898-4 (DE-588)4063465-6 (DE-588)4010457-6 |
title | Power play how video games can save the world |
title_auth | Power play how video games can save the world |
title_exact_search | Power play how video games can save the world |
title_full | Power play how video games can save the world Asi Burak and Laura Parker |
title_fullStr | Power play how video games can save the world Asi Burak and Laura Parker |
title_full_unstemmed | Power play how video games can save the world Asi Burak and Laura Parker |
title_short | Power play |
title_sort | power play how video games can save the world |
title_sub | how video games can save the world |
topic | Geschichte Gesellschaft Video games Social aspects Video games Design History Soziologie (DE-588)4077624-4 gnd Benutzerverhalten (DE-588)4122898-4 gnd Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Geschichte Gesellschaft Video games Social aspects Video games Design History Soziologie Benutzerverhalten Videospiel Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000005&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029433446&sequence=000006&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA |
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