Transmedia narratives for cultural heritage: remixing history
"Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understan...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge, Taylor & Francis Group
2022
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Schriftenreihe: | Routledge advances in transmedia studies
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media's impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused 'ludonarrative toolkit' allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia 'mothership' narratives; and a methodology (based on 'big data analysis') for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework's applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism"-- |
Beschreibung: | ix, 205 Seiten Illustrationen 25 cm |
ISBN: | 9781032066912 9781032071527 |
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Contents Acknowledgements Acronyms Introduction: Transmedia for Cultural Heritage Emerging Digital Narrative Genres: Public Participation and the Remix 3 A Transdisciplinary Approach to Digital Narrative Analysis and Development 8 The Social Co-construction of Cultural Heritage Through Narrative 9 Prospective Audiences for Cultural Heritage x xi 1 Transmedia 11 Book Overview 13 PARTI Getting on the Same Page 1 Digital Narratives Across Disciplines Terminology and Remediated Techniques in Digital 21 23 Narratives 23 The Evolution ofNarrative Studies Across Media 27 Narratology Versus Ludology 30 A Eudonarrative Toolkit 33 2 Mapping and Analysing Interactive Digital Narrative Genres Interactive Fiction: The Digital Beginnings 41 Transmedia Storytelling: Alternative Methods of Narrative Design 43 Alternate Reality Games (ARGs): Player Agency Required 47 40
vi Contents The Gap interactive Narrative Studies: Non-Fiction Genres 49 Interactive Documentary (¿Does) 50 Narrativising Cultural Heritage S3 Immersive and Virtual Museums 55 Serious Games, Gamification, and Mobile Apps 57 Participatory Digital Humanities Projects 59 Interactive Documentaries for Location-Based Heritage 61 PART 2 Theoretical Foundations for Non-Fiction Digital Narratives 3 A Seven-Phase Theoretical Framework for Project Teams Expanding IDN Theory with Digital Rhetoric and Narratology 76 IDN Process: Participatory Culture as Procedural Rhetoric 78 Terminology for the Participants in Digital Narratives 78 The Creator-Produser Transaction Model 81 The Creator-Produser Transaction as Procedural Rhetoric 85 The Product: Evaluating Emergent Narratives 86 The Modes of Persuasion Impacting Digital Narrative Audiences 87 Ethos: Distrust and the Rise of Vernacular Participatory Culture 87 Kairos: Procedurality and Ephemerality in Digital Media 88 Pathos: Multimodality and Continued Growth of New Media Technologies 89 Logos: Multiple Perspective Narratives 89 Phase 1 : Know the Audience - Model the Produsers 90 Phase 2: Define Communication Goals/Measures 91 The System: Creating Multimodal Protostories 92 Phase 3: Delivery 95 Phase 4: Invention 96 Phase 5: Arrangement 98 Phase 6: Design 101 71 73
Contents vii Phase 7: Updates 102 Applying the Non-Fiction IDN Theoretical Framework in Practice 103 4 Remixing Narratives for Cultural Heritage - A Method of Transmedia Invention 110 Data Samples for Bottom-Up Invention: What to Remix? 113 Mixed Methods for Analysing Big Data ֊ Distant and Close Reading 114 Computational Tools for Multimodal Distant Reading 115 Multimodal Discourse Analysis - A Comparative Technique 117 Sample Codebooks for the Close Reading of Cultural Heritage Datasets 118 A Codebook for Printed Texts 118 Codebook for Multimodal Discourse Analysis for Websites 120 Selecting the Delivery Media for the Remixed Narrative(s) 121 PART3 Case Studies of Remixing Cultural Heritage in Creative Practice 5 UNESCO World Heritage Australian Convict Sites Phase 1: Getting to Know Cultural Heritage Tourists 128 Previous Studies Defining Cultural Heritage Tourists 129 Phase 2: Communication Goals for the IDN 133 Phase 3: iDoc as the Delivery Medium 134 Phase 4: Invention - Identifying Discourse Patterns for Protostories 135 Corpus 1: Tourism Industry Datasets 135 Corpus 2: User-Generated Datasets 137 Corpus 3: Expert-Produced Datasets 138 Data Analysis Methods for the Nine Datasets 139 Corpus 1: Tourism Industry Findings 140 Corpus 2: User-Generated Content Findings 141 Corpus 3: Expert-Produced Corpus Findings 141 Cross-Comparing the Data from the Three Corpora 142 125 127
viii Contents Phase 5: Arranging the Protostories 147 Phase 6: Designing the iDoc System 151 Phase 7: Revising the iDoc 155 Possible Future Updates for the iDoc 156 Evaluating the Communication Goals from Phase 2 157 Final Case Study Reflections for Future Research 161 Surveying “Cultural Heritage Tourists” as a Target Audience 161 User Experience Testing of iDocs and Other IDN Genres 162 6 The National Famine Way of Ireland Phase 1 : An international and Domestic Audience 167 Phase 2: Communicating the Transnational Story of the 166 1,490 168 Phase 3: Transmedia Contributing to a Geolocated “Mothership” Website 169 Strokestown Archive and Museums: Uncovering the Histories 170 Biennial Canal Walking Event and Live Re-Enactments: The Lived Experience 171 Trail of Tears and Annual Sister Famine Walk in the USA: Transnational Commemoration 172 Monuments in Ireland and Canada: Shared Places of Memory 173 “Mothership” Website and Other Associated Media 174 Phase 4: Inventing Geolocated Historical Fiction 175 Phase 5: Arranging the National Famine Way Digital Narrative 177 Phase 6: Website Redesign 179 Phase 7: Updates as the Histories Continue to Unfold 179 Conclusion: Final Reflections and the Future of Historical Transmedia Narratives 181 Future Research Directions 185 APPENDICES Appendix 1: Branches of Narratology Overview 191 Appendix 2: Rhetorical Narratology Participants in Narratives 193 189
Contents Appendix 3: Multimodal Discourse Analysis Codebook Templates 195 Appendix 4: Sample Questions List for Mobile Application Creative Teams 198 Glossary Index ix 201 204
Transmedia Narratives for Cultural Heritage Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media’s impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused ‘ludonarrative toolkit’ allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia ‘mothership’ narratives; and a methodology (based on ‘big data analysis’) for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework’s applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations
and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism. |
adam_txt |
Contents Acknowledgements Acronyms Introduction: Transmedia for Cultural Heritage Emerging Digital Narrative Genres: Public Participation and the Remix 3 A Transdisciplinary Approach to Digital Narrative Analysis and Development 8 The Social Co-construction of Cultural Heritage Through Narrative 9 Prospective Audiences for Cultural Heritage x xi 1 Transmedia 11 Book Overview 13 PARTI Getting on the Same Page 1 Digital Narratives Across Disciplines Terminology and Remediated Techniques in Digital 21 23 Narratives 23 The Evolution ofNarrative Studies Across Media 27 Narratology Versus Ludology 30 A Eudonarrative Toolkit 33 2 Mapping and Analysing Interactive Digital Narrative Genres Interactive Fiction: The Digital Beginnings 41 Transmedia Storytelling: Alternative Methods of Narrative Design 43 Alternate Reality Games (ARGs): Player Agency Required 47 40
vi Contents The Gap interactive Narrative Studies: Non-Fiction Genres 49 Interactive Documentary (¿Does) 50 Narrativising Cultural Heritage S3 Immersive and Virtual Museums 55 Serious Games, Gamification, and Mobile Apps 57 Participatory Digital Humanities Projects 59 Interactive Documentaries for Location-Based Heritage 61 PART 2 Theoretical Foundations for Non-Fiction Digital Narratives 3 A Seven-Phase Theoretical Framework for Project Teams Expanding IDN Theory with Digital Rhetoric and Narratology 76 IDN Process: Participatory Culture as Procedural Rhetoric 78 Terminology for the Participants in Digital Narratives 78 The Creator-Produser Transaction Model 81 The Creator-Produser Transaction as Procedural Rhetoric 85 The Product: Evaluating Emergent Narratives 86 The Modes of Persuasion Impacting Digital Narrative Audiences 87 Ethos: Distrust and the Rise of Vernacular Participatory Culture 87 Kairos: Procedurality and Ephemerality in Digital Media 88 Pathos: Multimodality and Continued Growth of New Media Technologies 89 Logos: Multiple Perspective Narratives 89 Phase 1 : Know the Audience - Model the Produsers 90 Phase 2: Define Communication Goals/Measures 91 The System: Creating Multimodal Protostories 92 Phase 3: Delivery 95 Phase 4: Invention 96 Phase 5: Arrangement 98 Phase 6: Design 101 71 73
Contents vii Phase 7: Updates 102 Applying the Non-Fiction IDN Theoretical Framework in Practice 103 4 Remixing Narratives for Cultural Heritage - A Method of Transmedia Invention 110 Data Samples for Bottom-Up Invention: What to Remix? 113 Mixed Methods for Analysing Big Data ֊ Distant and Close Reading 114 Computational Tools for Multimodal Distant Reading 115 Multimodal Discourse Analysis - A Comparative Technique 117 Sample Codebooks for the Close Reading of Cultural Heritage Datasets 118 A Codebook for Printed Texts 118 Codebook for Multimodal Discourse Analysis for Websites 120 Selecting the Delivery Media for the Remixed Narrative(s) 121 PART3 Case Studies of Remixing Cultural Heritage in Creative Practice 5 UNESCO World Heritage Australian Convict Sites Phase 1: Getting to Know Cultural Heritage Tourists 128 Previous Studies Defining Cultural Heritage Tourists 129 Phase 2: Communication Goals for the IDN 133 Phase 3: iDoc as the Delivery Medium 134 Phase 4: Invention - Identifying Discourse Patterns for Protostories 135 Corpus 1: Tourism Industry Datasets 135 Corpus 2: User-Generated Datasets 137 Corpus 3: Expert-Produced Datasets 138 Data Analysis Methods for the Nine Datasets 139 Corpus 1: Tourism Industry Findings 140 Corpus 2: User-Generated Content Findings 141 Corpus 3: Expert-Produced Corpus Findings 141 Cross-Comparing the Data from the Three Corpora 142 125 127
viii Contents Phase 5: Arranging the Protostories 147 Phase 6: Designing the iDoc System 151 Phase 7: Revising the iDoc 155 Possible Future Updates for the iDoc 156 Evaluating the Communication Goals from Phase 2 157 Final Case Study Reflections for Future Research 161 Surveying “Cultural Heritage Tourists” as a Target Audience 161 User Experience Testing of iDocs and Other IDN Genres 162 6 The National Famine Way of Ireland Phase 1 : An international and Domestic Audience 167 Phase 2: Communicating the Transnational Story of the 166 1,490 168 Phase 3: Transmedia Contributing to a Geolocated “Mothership” Website 169 Strokestown Archive and Museums: Uncovering the Histories 170 Biennial Canal Walking Event and Live Re-Enactments: The Lived Experience 171 Trail of Tears and Annual Sister Famine Walk in the USA: Transnational Commemoration 172 Monuments in Ireland and Canada: Shared Places of Memory 173 “Mothership” Website and Other Associated Media 174 Phase 4: Inventing Geolocated Historical Fiction 175 Phase 5: Arranging the National Famine Way Digital Narrative 177 Phase 6: Website Redesign 179 Phase 7: Updates as the Histories Continue to Unfold 179 Conclusion: Final Reflections and the Future of Historical Transmedia Narratives 181 Future Research Directions 185 APPENDICES Appendix 1: Branches of Narratology Overview 191 Appendix 2: Rhetorical Narratology Participants in Narratives 193 189
Contents Appendix 3: Multimodal Discourse Analysis Codebook Templates 195 Appendix 4: Sample Questions List for Mobile Application Creative Teams 198 Glossary Index ix 201 204
Transmedia Narratives for Cultural Heritage Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media’s impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused ‘ludonarrative toolkit’ allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia ‘mothership’ narratives; and a methodology (based on ‘big data analysis’) for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework’s applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations
and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Basaraba, Nicole ca. 20./21. Jh |
author_GND | (DE-588)1266446729 |
author_facet | Basaraba, Nicole ca. 20./21. Jh |
author_role | aut |
author_sort | Basaraba, Nicole ca. 20./21. Jh |
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building | Verbundindex |
bvnumber | BV048254368 |
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discipline | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
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id | DE-604.BV048254368 |
illustrated | Illustrated |
index_date | 2024-07-03T19:57:53Z |
indexdate | 2024-10-17T14:00:51Z |
institution | BVB |
isbn | 9781032066912 9781032071527 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033634634 |
oclc_num | 1334029204 |
open_access_boolean | |
owner | DE-384 DE-634 DE-B170 DE-11 DE-739 DE-M457 DE-355 DE-BY-UBR |
owner_facet | DE-384 DE-634 DE-B170 DE-11 DE-739 DE-M457 DE-355 DE-BY-UBR |
physical | ix, 205 Seiten Illustrationen 25 cm |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
series2 | Routledge advances in transmedia studies |
spelling | Basaraba, Nicole ca. 20./21. Jh. Verfasser (DE-588)1266446729 aut Transmedia narratives for cultural heritage remixing history Nicole Basaraba London ; New York Routledge, Taylor & Francis Group 2022 ix, 205 Seiten Illustrationen 25 cm txt rdacontent n rdamedia nc rdacarrier Routledge advances in transmedia studies "Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media's impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused 'ludonarrative toolkit' allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia 'mothership' narratives; and a methodology (based on 'big data analysis') for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework's applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism"-- Erzählen (DE-588)4132307-5 gnd rswk-swf Neue Medien (DE-588)4196910-8 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Medienkonvergenz (DE-588)1024346722 gnd rswk-swf Intermedialität (DE-588)4605581-2 gnd rswk-swf Kulturerbe (DE-588)4033560-4 gnd rswk-swf Historic sites / Interpretive programs / Case studies Virtual museum exhibits / Case studies Digital storytelling / Case studies Interactive multimedia / Case studies Cultural property / Digitization / Case studies Interpretation of cultural and natural resources Lieux historiques / Programmes d'interprétation / Études de cas Récits numériques / Études de cas Multimédias interactifs / Études de cas Interprétation du patrimoine Digital storytelling Historic sites / Interpretive programs Interactive multimedia Virtual museum exhibits Case studies Kulturerbe (DE-588)4033560-4 s Erzählen (DE-588)4132307-5 s Intermedialität (DE-588)4605581-2 s Neue Medien (DE-588)4196910-8 s Interaktive Medien (DE-588)4642838-0 s DE-604 Medienkonvergenz (DE-588)1024346722 s Erscheint auch als Online-Ausgabe 978-1-003-20563-0 Erscheint auch als Online-Ausgabe 978-1-00-057783-9 (DE-604)BV048221946 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033634634&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033634634&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Basaraba, Nicole ca. 20./21. Jh Transmedia narratives for cultural heritage remixing history Erzählen (DE-588)4132307-5 gnd Neue Medien (DE-588)4196910-8 gnd Interaktive Medien (DE-588)4642838-0 gnd Medienkonvergenz (DE-588)1024346722 gnd Intermedialität (DE-588)4605581-2 gnd Kulturerbe (DE-588)4033560-4 gnd |
subject_GND | (DE-588)4132307-5 (DE-588)4196910-8 (DE-588)4642838-0 (DE-588)1024346722 (DE-588)4605581-2 (DE-588)4033560-4 |
title | Transmedia narratives for cultural heritage remixing history |
title_auth | Transmedia narratives for cultural heritage remixing history |
title_exact_search | Transmedia narratives for cultural heritage remixing history |
title_exact_search_txtP | Transmedia narratives for cultural heritage remixing history |
title_full | Transmedia narratives for cultural heritage remixing history Nicole Basaraba |
title_fullStr | Transmedia narratives for cultural heritage remixing history Nicole Basaraba |
title_full_unstemmed | Transmedia narratives for cultural heritage remixing history Nicole Basaraba |
title_short | Transmedia narratives for cultural heritage |
title_sort | transmedia narratives for cultural heritage remixing history |
title_sub | remixing history |
topic | Erzählen (DE-588)4132307-5 gnd Neue Medien (DE-588)4196910-8 gnd Interaktive Medien (DE-588)4642838-0 gnd Medienkonvergenz (DE-588)1024346722 gnd Intermedialität (DE-588)4605581-2 gnd Kulturerbe (DE-588)4033560-4 gnd |
topic_facet | Erzählen Neue Medien Interaktive Medien Medienkonvergenz Intermedialität Kulturerbe |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033634634&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033634634&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT basarabanicole transmedianarrativesforculturalheritageremixinghistory |