Preserving complex digital objects /:
This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solut...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London :
Facet,
2014.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. |
Beschreibung: | 1 online resource (xlvii, 375 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 1336287411 9781336287419 9781856049580 1856049582 9781783300396 1783300396 |
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505 | 0 | 0 | |t Preface / |r Neil Grindley -- |g Part 1. |t Why and What to Preserve: Creativity Versus Preservation: |g 1. |t Standing on the shoulders of heavily armed giants: why history matters for game development / |r Dan Pinchbeck; |g 2. |t Archaeology versus anthropology: what can truly be preserved? / |r Richard A. Bartle; |g 3. |t Make or break? Concerning the value of redundancy as a creative strategy / |r Simon Biggs; |g 4. |t Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / |r Michael Takeo Magruder -- |g Part 2. |t The Memory Institution/Data Archival Perspective: |g 5. |t Preservation of digital objects at the Archaeology Data Service / |r Jenny Mitcham; |g 6. |t Preserving games for museum collections and public display: the National Videogame Archive / |r Tom Wolley, James Newman and Iain Simons; |g 7 |t .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / |r Perla Innocenti; |g 8. |t Laying a trail of breadcrumbs: preparing the path for preservation / |r Drew Baker and David Anderson -- |g Part 3. |t Digital Preservation Approaches, Practice and Tools: |g part. 3.1. A good place to start: software preservation: |g 9. |t Digital preservation and curation: the danger of overlooking software / |r Neil Chue Hong; |g 10. How do I know that I have preserved software? / |r Brian Matthews, Arif Sharon and Esther Conway ; |g part 3.2. |t Tools and techniques: |g 11 |t .Digital preservation strategies for visualizations and simulations / |r Janet Delve, Hugh Denard and William Kilbride; |g 12. |t The ISDA tools: preserving 3D digital content / |r Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; |g part 3.3. |t Metadata, paradata and documentation: |g 13. |t Ecologies of research and performance: preservation challenges in the London Charter / |r Hugh Denard; |g 14. |t A tangled web: metadata and problems In game preservation / |r Jerome McDonough; |g 15. |t Metadata for preserving computing environments / |r Angela Dappert; |g 16. |t Preserving games environments via TOTEM, KEEP and Bletchley Park / |r Janet Delve, Dan Pinchbeck and Winfried Bergmeyer; |g 17. |t Documenting the context of software art works through social theory: towards a vocabulary for context classification / |r Leo Konstantelos -- |g Part 4. |t Case Studies: |g 18. |t The Villa of Oplontis: a ̀born-digital' project / |r John R. Clarke; |g 19. |t Preservation of complex cultural heritage objects: a practical implementation / |r Daniel Pletinckx; |g 20. |t In homage of change / |r Vicky Isley and Paul Smith; |g 21. |t Archiving software and content in visual film effects: an insider's perspective / |r Paul Charisse; |g 22. |t Preserving interaction / |r Daisy Abbott -- |g Part 5. |t A Legal Perspective: |g 23. |t The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / |r David Anderson; |g 24. |t Issues of Information security applicable to the preservation of digital objects / |r Andrew Ball and Clive Billenness -- |g Part 6. |t Pathfinder Conclusions: |g 25. |t Pathfinder conclusions / |r Janet Delve and David Anderson. |
520 | |a This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. | ||
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adam_text | |
any_adam_object | |
author2 | Delve, Janet Anderson, David, 1966- |
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author_GND | http://id.loc.gov/authorities/names/nb2014017110 |
author_additional | Neil Grindley -- Dan Pinchbeck; Richard A. Bartle; Simon Biggs; Michael Takeo Magruder -- Jenny Mitcham; Tom Wolley, James Newman and Iain Simons; Perla Innocenti; Drew Baker and David Anderson -- Neil Chue Hong; Brian Matthews, Arif Sharon and Esther Conway ; Janet Delve, Hugh Denard and William Kilbride; Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; Hugh Denard; Jerome McDonough; Angela Dappert; Janet Delve, Dan Pinchbeck and Winfried Bergmeyer; Leo Konstantelos -- John R. Clarke; Daniel Pletinckx; Vicky Isley and Paul Smith; Paul Charisse; Daisy Abbott -- David Anderson; Andrew Ball and Clive Billenness -- Janet Delve and David Anderson. |
author_facet | Delve, Janet Anderson, David, 1966- |
author_sort | Delve, Janet |
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callnumber-raw | Z701.3.C65 P735 2014eb |
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contents | Preface / Why and What to Preserve: Creativity Versus Preservation: Standing on the shoulders of heavily armed giants: why history matters for game development / Archaeology versus anthropology: what can truly be preserved? / Make or break? Concerning the value of redundancy as a creative strategy / Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / The Memory Institution/Data Archival Perspective: Preservation of digital objects at the Archaeology Data Service / Preserving games for museum collections and public display: the National Videogame Archive / .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Laying a trail of breadcrumbs: preparing the path for preservation / Digital Preservation Approaches, Practice and Tools: Digital preservation and curation: the danger of overlooking software / Tools and techniques: .Digital preservation strategies for visualizations and simulations / The ISDA tools: preserving 3D digital content / Metadata, paradata and documentation: Ecologies of research and performance: preservation challenges in the London Charter / A tangled web: metadata and problems In game preservation / Metadata for preserving computing environments / Preserving games environments via TOTEM, KEEP and Bletchley Park / Documenting the context of software art works through social theory: towards a vocabulary for context classification / Case Studies: The Villa of Oplontis: a ̀born-digital' project / Preservation of complex cultural heritage objects: a practical implementation / In homage of change / Archiving software and content in visual film effects: an insider's perspective / Preserving interaction / A Legal Perspective: The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / Issues of Information security applicable to the preservation of digital objects / Pathfinder Conclusions: Pathfinder conclusions / |
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dewey-raw | 025.8/4 |
dewey-search | 025.8/4 |
dewey-sort | 225.8 14 |
dewey-tens | 020 - Library and information sciences |
discipline | Allgemeines |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn906130878 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:26:34Z |
institution | BVB |
isbn | 1336287411 9781336287419 9781856049580 1856049582 9781783300396 1783300396 |
language | English |
oclc_num | 906130878 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xlvii, 375 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Facet, |
record_format | marc |
spelling | Preserving complex digital objects / edited by Janet Delve and David Anderson. London : Facet, 2014. 1 online resource (xlvii, 375 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Print version record. Preface / Neil Grindley -- Part 1. Why and What to Preserve: Creativity Versus Preservation: 1. Standing on the shoulders of heavily armed giants: why history matters for game development / Dan Pinchbeck; 2. Archaeology versus anthropology: what can truly be preserved? / Richard A. Bartle; 3. Make or break? Concerning the value of redundancy as a creative strategy / Simon Biggs; 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / Michael Takeo Magruder -- Part 2. The Memory Institution/Data Archival Perspective: 5. Preservation of digital objects at the Archaeology Data Service / Jenny Mitcham; 6. Preserving games for museum collections and public display: the National Videogame Archive / Tom Wolley, James Newman and Iain Simons; 7 .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Perla Innocenti; 8. Laying a trail of breadcrumbs: preparing the path for preservation / Drew Baker and David Anderson -- Part 3. Digital Preservation Approaches, Practice and Tools: part. 3.1. A good place to start: software preservation: 9. Digital preservation and curation: the danger of overlooking software / Neil Chue Hong; 10. How do I know that I have preserved software? / Brian Matthews, Arif Sharon and Esther Conway ; part 3.2. Tools and techniques: 11 .Digital preservation strategies for visualizations and simulations / Janet Delve, Hugh Denard and William Kilbride; 12. The ISDA tools: preserving 3D digital content / Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; part 3.3. Metadata, paradata and documentation: 13. Ecologies of research and performance: preservation challenges in the London Charter / Hugh Denard; 14. A tangled web: metadata and problems In game preservation / Jerome McDonough; 15. Metadata for preserving computing environments / Angela Dappert; 16. Preserving games environments via TOTEM, KEEP and Bletchley Park / Janet Delve, Dan Pinchbeck and Winfried Bergmeyer; 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification / Leo Konstantelos -- Part 4. Case Studies: 18. The Villa of Oplontis: a ̀born-digital' project / John R. Clarke; 19. Preservation of complex cultural heritage objects: a practical implementation / Daniel Pletinckx; 20. In homage of change / Vicky Isley and Paul Smith; 21. Archiving software and content in visual film effects: an insider's perspective / Paul Charisse; 22. Preserving interaction / Daisy Abbott -- Part 5. A Legal Perspective: 23. The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / David Anderson; 24. Issues of Information security applicable to the preservation of digital objects / Andrew Ball and Clive Billenness -- Part 6. Pathfinder Conclusions: 25. Pathfinder conclusions / Janet Delve and David Anderson. This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Digital preservation fast Delve, Janet. http://id.loc.gov/authorities/names/nb2014017110 Anderson, David, 1966- https://id.oclc.org/worldcat/entity/E39PCjDRvxjCBRftMBH8HwrtYX has work: Preserving complex digital objects (Text) https://id.oclc.org/worldcat/entity/E39PCFJHYrFyMJpYdqPMTccycX https://id.oclc.org/worldcat/ontology/hasWork Print version: 1856049582 (OCoLC)cou24583391 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=969819 Volltext |
spellingShingle | Preserving complex digital objects / Preface / Why and What to Preserve: Creativity Versus Preservation: Standing on the shoulders of heavily armed giants: why history matters for game development / Archaeology versus anthropology: what can truly be preserved? / Make or break? Concerning the value of redundancy as a creative strategy / Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / The Memory Institution/Data Archival Perspective: Preservation of digital objects at the Archaeology Data Service / Preserving games for museum collections and public display: the National Videogame Archive / .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Laying a trail of breadcrumbs: preparing the path for preservation / Digital Preservation Approaches, Practice and Tools: Digital preservation and curation: the danger of overlooking software / Tools and techniques: .Digital preservation strategies for visualizations and simulations / The ISDA tools: preserving 3D digital content / Metadata, paradata and documentation: Ecologies of research and performance: preservation challenges in the London Charter / A tangled web: metadata and problems In game preservation / Metadata for preserving computing environments / Preserving games environments via TOTEM, KEEP and Bletchley Park / Documenting the context of software art works through social theory: towards a vocabulary for context classification / Case Studies: The Villa of Oplontis: a ̀born-digital' project / Preservation of complex cultural heritage objects: a practical implementation / In homage of change / Archiving software and content in visual film effects: an insider's perspective / Preserving interaction / A Legal Perspective: The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / Issues of Information security applicable to the preservation of digital objects / Pathfinder Conclusions: Pathfinder conclusions / Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Digital preservation fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95004496 |
title | Preserving complex digital objects / |
title_alt | Preface / Why and What to Preserve: Creativity Versus Preservation: Standing on the shoulders of heavily armed giants: why history matters for game development / Archaeology versus anthropology: what can truly be preserved? / Make or break? Concerning the value of redundancy as a creative strategy / Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / The Memory Institution/Data Archival Perspective: Preservation of digital objects at the Archaeology Data Service / Preserving games for museum collections and public display: the National Videogame Archive / .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Laying a trail of breadcrumbs: preparing the path for preservation / Digital Preservation Approaches, Practice and Tools: Digital preservation and curation: the danger of overlooking software / Tools and techniques: .Digital preservation strategies for visualizations and simulations / The ISDA tools: preserving 3D digital content / Metadata, paradata and documentation: Ecologies of research and performance: preservation challenges in the London Charter / A tangled web: metadata and problems In game preservation / Metadata for preserving computing environments / Preserving games environments via TOTEM, KEEP and Bletchley Park / Documenting the context of software art works through social theory: towards a vocabulary for context classification / Case Studies: The Villa of Oplontis: a ̀born-digital' project / Preservation of complex cultural heritage objects: a practical implementation / In homage of change / Archiving software and content in visual film effects: an insider's perspective / Preserving interaction / A Legal Perspective: The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / Issues of Information security applicable to the preservation of digital objects / Pathfinder Conclusions: Pathfinder conclusions / |
title_auth | Preserving complex digital objects / |
title_exact_search | Preserving complex digital objects / |
title_full | Preserving complex digital objects / edited by Janet Delve and David Anderson. |
title_fullStr | Preserving complex digital objects / edited by Janet Delve and David Anderson. |
title_full_unstemmed | Preserving complex digital objects / edited by Janet Delve and David Anderson. |
title_short | Preserving complex digital objects / |
title_sort | preserving complex digital objects |
topic | Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 LANGUAGE ARTS & DISCIPLINES Library & Information Science General. bisacsh Digital preservation fast |
topic_facet | Digital preservation. LANGUAGE ARTS & DISCIPLINES Library & Information Science General. Digital preservation |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=969819 |
work_keys_str_mv | AT delvejanet preservingcomplexdigitalobjects AT andersondavid preservingcomplexdigitalobjects |